TEXTURE_ARCHITECTURE



Texture plays a dual role in architecture: it expresses something of the quality of materials, and it gives a particular quality to light. Although one absorbs both qualities simultaneously by eye, the first has tactile, the second visual associations.

Specific tactile textures are peculiar to every material by virtue of its manufacture or natural composition, but they may be altered to produce a variety of expressive qualities.

Visual textures are produced by the patterns given to the lighting of the surface both through the way the materials are worked and through the way they are employed in building. Like all patterns, visual textures create associations of movement, giving rhythm to the surface. Texture can modify our appreciation of a space, and it can produce different feeling on the people that enter the space. Texture is frequently used to give personality to a wall, a door, or any architectural element. Its effect becomes one with the lighting, for example, a rough wall can be percieved with more shadows than the smooth, white walls of a corridor.





These images are some works of Le Corbusier: **The Fallingwater House, Centre Le Corbusier. 1967. Zurich, Switzerland and Unité d'Habitation in Berlin.** Le Corbusier used in different types of textures works, which employs a proper and pleasing to the eye of man. Conveys a clear idea of how to use different textures in different architectural spaces.